Error report created by /usr/lib/tcltk/linuxcnc/show_errors.tcl: Print file information: RUN_IN_PLACE=no LINUXCNC_DIR= LINUXCNC_BIN_DIR=/usr/bin LINUXCNC_TCL_DIR=/usr/lib/tcltk/linuxcnc LINUXCNC_SCRIPT_DIR= LINUXCNC_RTLIB_DIR=/usr/lib/linuxcnc/modules LINUXCNC_CONFIG_DIR= LINUXCNC_LANG_DIR=/usr/lib/tcltk/linuxcnc/msgs INIVAR=inivar HALCMD=halcmd LINUXCNC_EMCSH=/usr/bin/wish8.6 LINUXCNC - 2.8.2-11-g6a3d0a434 Machine configuration directory is '/home/james/linuxcnc/configs/config/probe_basic' Machine configuration file is 'probe_basic.ini' INIFILE=/home/james/linuxcnc/configs/config/probe_basic/probe_basic.ini VERSION=1.1 PARAMETER_FILE=sim.var TASK=milltask HALUI=halui DISPLAY=probe_basic COORDINATES=X Y Z A B KINEMATICS=trivkins coordinates=XYZAB Starting LinuxCNC... Starting LinuxCNC server program: linuxcncsvr Loading Real Time OS, RTAPI, and HAL_LIB modules Starting LinuxCNC IO program: io Starting HAL User Interface program: halui twopass:invoked with <> options twopass:found ./hallib/core_sim_5.hal twopass:found ./hallib/spindle_sim.hal twopass:found ./hallib/simulated_home_probe_basic.hal twopass:found ./hallib/sim_cannon.hal Starting TASK program: milltask Starting DISPLAY program: probe_basic Clear and load history to list Shutting down and cleaning up LinuxCNC... task: 4697 cycles, min=0.000554, max=0.053668, avg=0.010053, 0 latency excursions (> 10x expected cycle time of 0.010000s) File: tool.tbl Unrecognized line skipped: ;Tool Pocket Z Offset Diameter Remark Removing HAL_LIB, RTAPI, and Real Time OS modules Removing NML shared memory segments Debug file information: Note: Using POSIX realtime motion.c: Creating unlock hal pins for joint 4 [qtpyvcp][INFO] Logging to /home/james/linuxcnc/configs/config/probe_basic/sim.log (logger.py:97) [qtpyvcp][INFO] QtPyVCP Version: v0.3.19+15.g3ad0cc9c (opt_parser.py:199) [qtpyvcp][DEBUG] Qt Version: 5.11.3 (opt_parser.py:203) [qtpyvcp][DEBUG] Qt API: QT_API (opt_parser.py:204) [qtpyvcp][DEBUG] QtPy Version: 1.11.3 (opt_parser.py:205) [qtpyvcp][DEBUG] Command line options: { "command_line_args": null, "config_file": "/home/james/linuxcnc/configs/config/probe_basic/custom_config.yml", "confirm_exit": false, "develop": false, "fullscreen": null, "help": false, "hide_cursor": false, "hide_menu_bar": false, "hide_status_bar": false, "info": false, "ini": "/home/james/linuxcnc/configs/config/probe_basic/probe_basic.ini", "log_file": "/home/james/linuxcnc/configs/config/probe_basic/sim.log", "log_level": "DEBUG", "maximize": null, "perfmon": false, "position": "0x0", "qt_api": null, "size": null, "stylesheet": null, "theme": null, "version": false } (opt_parser.py:209) [qtpyvcp.utilities.config_loader][DEBUG] Loading config files: ['/home/james/linuxcnc/configs/config/probe_basic/custom_config.yml', '/home/james/.local/lib/python2.7/site-packages/probe_basic/probe_basic.yml', '/home/james/.local/lib/python2.7/site-packages/qtpyvcp/yaml_lib/default_config.yml'] (config_loader.py:36) [qtpyvcp.utilities.config_loader][DEBUG] Merged YAML config: default_menubar: - title: File items: - title: '&Open ...' action: win.openFile shortcut: ctrl+o - title: '&Recent Files' provider: qtpyvcp.widgets.recent_files_menu:RecentFilesMenu - title: '&Reload' action: program.reload - title: '&Close' action: program.clear - title: Save &As action: null - separator - title: Edit ToolTable action: win.showDialog args: - tool_edit - separator - title: Exit action: app.exit shortcut: ctrl+q - title: Machine items: - title: Toggle E-Stop action: machine.estop.toggle shortcut: F1 - title: Toggle Power action: machine.power.toggle shortcut: F2 - separator - title: Run Program action: program.run shortcut: R - title: Step action: program.step shortcut: T - title: Pause action: program.pause shortcut: P - title: Resume action: program.resume shortcut: R - title: Abort action: program.abort shortcut: esc - title: Optional Stop action: program.optional_stop.toggle - title: Optional Skip action: program.optional_skip.toggle - separator - title: Homing provider: qtpyvcp.widgets.menus.homing_menu:HomingMenu - title: Cooling items: - title: Flood action: coolant.flood.toggle shortcut: F7 - title: Mist action: coolant.mist.toggle shortcut: F8 - title: Set Work Offsets action: win.showDialog args: - set_work_offsets - separator - title: Override Limits action: machine.override_limits - title: Settings items: - title: Show On-screen Keyboard action: settings.virtual-input.enable - title: View items: - title: Show Gridlines action: settings.backplot.show-grid - separator - title: Show Machine Bounds action: settings.backplot.show-machine-bounds - title: Show Machine Labels action: settings.backplot.show-machine-labels - title: Show Machine Ticks action: settings.backplot.show-machine-ticks - separator - title: Show Program Bounds action: settings.backplot.show-program-bounds - title: Show Program Labels action: settings.backplot.show-program-labels - title: Show Program Ticks action: settings.backplot.show-program-ticks - title: Use Colors per Tool action: settings.backplot.multitool-colors - separator - title: Perspective View action: settings.backplot.perspective-view - title: View Angle action: settings.backplot.view - title: Tools items: - title: HAL Meter action: tool.halmeter - title: HAL Scope action: tool.halscope - title: HAL Show action: tool.halshow - title: LCNC Status action: tool.status - title: Calibration action: tool.calibration - title: Classicladder PLC action: tool.classicladder - title: Simulated Probe action: tool.simulate_probe - title: About items: - title: About QtPyVCP action: win.showDialog args: - about_qtpyvcp - title: About Qt action: app.aboutQt vcp: name: Probe Basic version: v0.0.1 author: Chris Polanski description: Probe Basic description ... windows: mainwindow: provider: probe_basic.probe_basic:ProbeBasic kwargs: menu: &id001 - title: File items: - title: '&Open ...' action: win.openFile shortcut: ctrl+o - title: '&Recent Files' provider: qtpyvcp.widgets.recent_files_menu:RecentFilesMenu - title: '&Reload' action: program.reload - title: '&Close' action: program.clear - title: Save &As action: null - separator - title: Exit action: app.exit shortcut: ctrl+q - title: Machine items: - title: Toggle E-Stop action: machine.estop.toggle shortcut: F1 - title: Toggle Power action: machine.power.toggle shortcut: F2 - separator - title: Run Program action: program.run shortcut: R - title: Step action: program.step shortcut: T - title: Pause action: program.pause shortcut: P - title: Resume action: program.resume shortcut: R - title: Abort action: program.abort shortcut: esc - title: Optional Stop action: program.optional_stop.toggle - title: Optional Skip action: program.optional_skip.toggle - separator - title: Homing provider: qtpyvcp.widgets.menus.homing_menu:HomingMenu - title: Cooling items: - title: Flood action: coolant.flood.toggle shortcut: F7 - title: Mist action: coolant.mist.toggle shortcut: F8 - title: Set Work Offsets action: win.showDialog args: - set_work_offsets - separator - title: Override Limits action: machine.override_limits - title: Settings items: - title: Show On-screen Keyboard action: settings.virtual-input.enable - title: View items: - title: Show Gridlines action: settings.backplot.show-grid - separator - title: Show Machine Bounds action: settings.backplot.show-machine-bounds - title: Show Machine Labels action: settings.backplot.show-machine-labels - title: Show Machine Ticks action: settings.backplot.show-machine-ticks - separator - title: Show Program Bounds action: settings.backplot.show-program-bounds - title: Show Program Labels action: settings.backplot.show-program-labels - title: Show Program Ticks action: settings.backplot.show-program-ticks - separator - title: Perspective View action: settings.backplot.perspective-view - title: View Angle action: settings.backplot.view - title: Tools items: - title: HAL Meter action: tool.halmeter - title: HAL Scope action: tool.halscope - title: HAL Show action: tool.halshow - title: LCNC Status action: tool.status - title: Calibration action: tool.calibration - title: Classicladder PLC action: tool.classicladder - title: About items: - title: About Probe Basic action: win.showDialog args: - about_probebasic - title: About QtPyVCP action: win.showDialog args: - about_qtpyvcp - title: About Qt action: app.aboutQt fullscreen: true ui_file: /home/james/.local/lib/python2.7/site-packages/probe_basic/probe_basic.ui confirm_exit: false data_plugins: status: provider: qtpyvcp.plugins.status:Status kwargs: cycle_time: 15 persistent_data_manager: provider: qtpyvcp.plugins.persistent_data_manager:PersistentDataManager kwargs: serialization_method: pickle settings: provider: qtpyvcp.plugins.settings:Settings position: provider: qtpyvcp.plugins.positions:Position kwargs: report_actual_pos: true use_program_units: true tooltable: provider: qtpyvcp.plugins.tool_table:ToolTable kwargs: columns: TXYZDR offsettable: provider: qtpyvcp.plugins.offset_table:OffsetTable notifications: provider: qtpyvcp.plugins.notifications:Notifications kwargs: enabled: true mode: native max_messages: 5 persistent: true file_locations: provider: qtpyvcp.plugins.file_locations:FileLocations log_level: debug kwargs: default_location: NC Files local_locations: Home: ~/ Desktop: ~/Desktop NC Files: ~/linuxcnc/nc_files network_locations: null exportedhal: provider: qtpyvcp.plugins.exported_hal:ExportedHal virtual_input: provider: qtpyvcp.plugins.virtual_input_manager:VirtualInputManager dialogs: open_file: provider: qtpyvcp.widgets.dialogs.open_file_dialog:OpenFileDialog set_work_offsets: provider: qtpyvcp.widgets.dialogs.offsets_dialog:OffsetsDialog tool_edit: provider: qtpyvcp.widgets.dialogs.tool_edit_dialog:ToolEditDialog probe_sim: provider: qtpyvcp.widgets.dialogs.probesim_dialog:ProbeSim about_qtpyvcp: provider: qtpyvcp.widgets.dialogs.about_dialog:AboutDialog about_probebasic: provider: qtpyvcp.widgets.dialogs.about_dialog:AboutDialog kwargs: ui_file: /home/james/.local/lib/python2.7/site-packages/probe_basic/about.ui virtual_input_providers: number: provider: qtpyvcp.widgets.virtual_input.virtual_input:VirtualInput kwargs: ui_file: /home/james/.local/lib/python2.7/site-packages/qtpyvcp/yaml_lib/../widgets/virtual_input/numpad.ui text: provider: qtpyvcp.widgets.virtual_input.virtual_input:VirtualInput kwargs: ui_file: /home/james/.local/lib/python2.7/site-packages/qtpyvcp/yaml_lib/../widgets/virtual_input/keyboard.ui application: provider: qtpyvcp.app.application:VCPApplication kwargs: stylesheet: /home/james/.local/lib/python2.7/site-packages/probe_basic/probe_basic.qss settings: touch-probe.diameter-offset: default_value: 0.123123 persistent: true min_value: 0 max_value: 1 dro.display-units: default_value: 0 options: - Auto - Inch - Metric dro.lathe-radius-mode: default_value: 0 options: - Auto - Radius - Diameter dro.inch-format: default_value: '%9.4f' value_type: str dro.millimeter-format: default_value: '%9.3f' value_type: str dro.degree-format: default_value: '%9.2f' backplot.show-grid: default_value: false backplot.show-program-bounds: default_value: false backplot.show-program-labels: default_value: false backplot.show-program-ticks: default_value: false backplot.show-machine-bounds: default_value: false backplot.show-machine-labels: default_value: false backplot.show-machine-ticks: default_value: false backplot.perspective-view: default_value: false backplot.view: default_value: P options: - 'X: Front View' - 'XZ: Lathe View' - 'XZ2: Lathe View' - 'Y: Front View' - 'Z: Top View' - 'Z2: Bottom View' - 'P: Isometric' backplot.multitool-colors: default_value: true touch-probe.calibration-offset: description: Probe trigger point offset. default_value: 0.0 persistent: true min_value: 0 max_value: 1 probe-parameters.probe-tool-number: description: probe tool number. default_value: 0.0 persistent: true min_value: 0 max_value: 9999 probe-parameters.step-off-width: description: probe step off width. default_value: 0.0 persistent: true min_value: 0 max_value: 1000 probe-parameters.probe-fast-fr: description: probe fast feedrate. default_value: 0.0 persistent: true min_value: 0 max_value: 1000 probe-parameters.probe-slow-fr: description: probe slow feedrate. default_value: 0.0 persistent: true min_value: 0 max_value: 1000 probe-parameters.max-xy-distance: description: max x and y probe travel distance. default_value: 0.0 persistent: true min_value: 0 max_value: 100 probe-parameters.xy-clearance: description: x and y clearance distance. default_value: 0.0 persistent: true min_value: 0 max_value: 1000 probe-parameters.max-z-distance: description: max z probe travel distance. default_value: 0.0 persistent: true min_value: 0 max_value: 100 probe-parameters.z-clearance: description: z clearance distance. default_value: 0.0 persistent: true min_value: 0 max_value: 1000 probe-parameters.extra-probe-depth: description: extra probe depth. default_value: 0.0 persistent: true min_value: 0 max_value: 100 probe-parameters.edge-width: description: edge width probing distance. default_value: 0.0 persistent: true min_value: 0 max_value: 1000 tool-change-position.x-tool-change-position: description: x axis tool change position. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 tool-change-position.y-tool-change-position: description: y axis tool change position. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 tool-change-position.z-tool-change-position: description: z axis tool change position. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 tool-setter-probe.fast-probe-fr: description: tool probe fast feedrate. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 tool-setter-probe.slow-probe-fr: description: tool probe slow feedrate. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 tool-setter-probe.z-max-travel: description: maximumm z travel while probing before erroring out. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 tool-setter-probe.xy-max-travel: description: maximumm xy travel while probing before erroring out. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 tool-setter-probe.retract-distance: description: distance tool retracts after fast probe move. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 tool-setter-probe.spindle-nose-height: description: distance from home to tool setter for the spindle nose. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 programmable-coolant.active: description: activates programmable coolant with 1 as entry. default_value: 0.0 persistent: true min_value: 0 max_value: 1 programmable-coolant.spindle-to-nozzle-dist: description: horizontal distance from spindle centerline to nozzle centerline. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 programmable-coolant.gaugeline-to-nozzle-dist: description: vertical distance from spindle centerline to nozzle centerline. default_value: 0.0 persistent: true min_value: -1000 max_value: 1000 programmable-coolant.pc-angle-offset: description: coolant nozzle offset amount to adjust for distance, pressure, gravity. default_value: 0.0 persistent: true min_value: -45 max_value: 45 menubar: *id001 qtdesigner: ui_file: /home/james/.local/lib/python2.7/site-packages/probe_basic/probe_basic.ui qss_file: /home/james/.local/lib/python2.7/site-packages/probe_basic/probe_basic.qss (config_loader.py:55) [qtpyvcp.utilities.info][INFO] The machine has 5 axes and 5 joints (info.py:379) [qtpyvcp.utilities.info][INFO] The Axis/Joint mapping is: (info.py:380) [qtpyvcp.utilities.info][INFO] Axis X --> Joint 0 (info.py:388) [qtpyvcp.utilities.info][INFO] Axis Y --> Joint 1 (info.py:388) [qtpyvcp.utilities.info][INFO] Axis Z --> Joint 2 (info.py:388) [qtpyvcp.utilities.info][INFO] Axis A --> Joint 3 (info.py:388) [qtpyvcp.utilities.info][INFO] Axis B --> Joint 4 (info.py:388) [qtpyvcp.app.launcher][DEBUG] Time: 0.000 (+0.000) - in script (launcher.py:53) [qtpyvcp.app.launcher][DEBUG] Loading data plugings (launcher.py:65) [qtpyvcp.plugins][DEBUG] Loading plugin 'status' from 'qtpyvcp.plugins.status:Status' (__init__.py:66) [qtpyvcp.plugins.status][DEBUG] ---------set mdi_history: None, [] (status.py:166) [qtpyvcp.plugins][DEBUG] Loading plugin 'persistent_data_manager' from 'qtpyvcp.plugins.persistent_data_manager:PersistentDataManager' (__init__.py:66) [qtpyvcp.plugins][DEBUG] Loading plugin 'settings' from 'qtpyvcp.plugins.settings:Settings' (__init__.py:66) [qtpyvcp.plugins][DEBUG] Loading plugin 'position' from 'qtpyvcp.plugins.positions:Position' (__init__.py:66) [qtpyvcp.plugins][DEBUG] Loading plugin 'tooltable' from 'qtpyvcp.plugins.tool_table:ToolTable' (__init__.py:66) [qtpyvcp.plugins][DEBUG] Loading plugin 'offsettable' from 'qtpyvcp.plugins.offset_table:OffsetTable' (__init__.py:66) [qtpyvcp.plugins][DEBUG] Loading plugin 'notifications' from 'qtpyvcp.plugins.notifications:Notifications' (__init__.py:66) [qtpyvcp.plugins][DEBUG] Loading plugin 'file_locations' from 'qtpyvcp.plugins.file_locations:FileLocations' (__init__.py:66) [qtpyvcp.plugins][DEBUG] Loading plugin 'virtual_input' from 'qtpyvcp.plugins.virtual_input_manager:VirtualInputManager' (__init__.py:66) [qtpyvcp.app.launcher][DEBUG] Time: 1.094 (+1.094) - done loading data plugins (launcher.py:53) [qtpyvcp.app.launcher][DEBUG] Initializing app (launcher.py:69) [qtpyvcp.plugins][DEBUG] Initializing 'status' plugin (__init__.py:116) [qtpyvcp.plugins.status][DEBUG] Starting periodic updates with 15ms cycle time (status.py:693) [qtpyvcp.plugins][DEBUG] Initializing 'persistent_data_manager' plugin (__init__.py:116) [qtpyvcp.plugins][DEBUG] Initializing 'settings' plugin (__init__.py:116) [qtpyvcp.plugins][DEBUG] Initializing 'position' plugin (__init__.py:116) [qtpyvcp.plugins][DEBUG] Initializing 'tooltable' plugin (__init__.py:116) [qtpyvcp.plugins][DEBUG] Initializing 'offsettable' plugin (__init__.py:116) [qtpyvcp.plugins][DEBUG] Initializing 'notifications' plugin (__init__.py:116) [qtpyvcp.plugins][DEBUG] Initializing 'file_locations' plugin (__init__.py:116) [qtpyvcp.plugins][DEBUG] Initializing 'virtual_input' plugin (__init__.py:116) [qtpyvcp][INFO] Loading global stylesheet: /home/james/.local/lib/python2.7/site-packages/probe_basic/probe_basic.qss (application.py:186) [qtpyvcp.app.launcher][DEBUG] Time: 2.014 (+0.920) - done initializing app (launcher.py:53) [qtpyvcp.app.launcher][DEBUG] Loading dialogs (launcher.py:73) [qtpyvcp.app.launcher][DEBUG] Time: 3.369 (+1.355) - done loading dialogs (launcher.py:53) [qtpyvcp.app.launcher][DEBUG] Loading windows (launcher.py:77) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------using refactored vtk code (vtk_backplot.py:49) [qtpyvcp.widgets.display_widgets.vtk_backplot.linuxcnc_datasource][DEBUG] self._status.stat.g5x_offset: (linuxcnc_datasource.py:151) [qtpyvcp.widgets.display_widgets.vtk_backplot.linuxcnc_datasource][DEBUG] -----current_wcs index: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0] (linuxcnc_datasource.py:159) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------active_wcs_index 0 (vtk_backplot.py:89) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------active_wcs_offset (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) (vtk_backplot.py:90) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_offsets {0: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 1: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 2: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 3: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 4: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 5: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 6: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 7: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 8: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]} (vtk_backplot.py:91) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------translate1: (0.0, 0.0, 0.0) (vtk_backplot.py:131) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------active_wcs_offset: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) (vtk_backplot.py:132) ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 797 vtkXOpenGLRenderWindow (0x55de692b7f30): GL version 2.1 with the gpu_shader4 extension is not supported by your graphics driver but is required for the new OpenGL rendering backend. Please update your OpenGL driver. If you are using Mesa please make sure you have version 10.6.5 or later and make sure your driver in Mesa supports OpenGL 3.2. [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] show grid (vtk_backplot.py:869) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] Setting view to: P (vtk_backplot.py:641) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------using refactored vtk code (vtk_backplot.py:49) [qtpyvcp.widgets.display_widgets.vtk_backplot.linuxcnc_datasource][DEBUG] self._status.stat.g5x_offset: (linuxcnc_datasource.py:151) [qtpyvcp.widgets.display_widgets.vtk_backplot.linuxcnc_datasource][DEBUG] -----current_wcs index: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0] (linuxcnc_datasource.py:159) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------active_wcs_index 0 (vtk_backplot.py:89) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------active_wcs_offset (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) (vtk_backplot.py:90) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_offsets {0: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 1: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 2: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 3: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 4: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 5: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 6: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 7: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 8: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]} (vtk_backplot.py:91) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------translate1: (0.0, 0.0, 0.0) (vtk_backplot.py:131) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------active_wcs_offset: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) (vtk_backplot.py:132) ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 797 vtkXOpenGLRenderWindow (0x55de6996f5c0): GL version 2.1 with the gpu_shader4 extension is not supported by your graphics driver but is required for the new OpenGL rendering backend. Please update your OpenGL driver. If you are using Mesa please make sure you have version 10.6.5 or later and make sure your driver in Mesa supports OpenGL 3.2. [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] show grid (vtk_backplot.py:869) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] Setting view to: P (vtk_backplot.py:641) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------using refactored vtk code (vtk_backplot.py:49) [qtpyvcp.widgets.display_widgets.vtk_backplot.linuxcnc_datasource][DEBUG] self._status.stat.g5x_offset: (linuxcnc_datasource.py:151) [qtpyvcp.widgets.display_widgets.vtk_backplot.linuxcnc_datasource][DEBUG] -----current_wcs index: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0] (linuxcnc_datasource.py:159) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------active_wcs_index 0 (vtk_backplot.py:89) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------active_wcs_offset (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) (vtk_backplot.py:90) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_offsets {0: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 1: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 2: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 3: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 4: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 5: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 6: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 7: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 8: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]} (vtk_backplot.py:91) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------translate1: (0.0, 0.0, 0.0) (vtk_backplot.py:131) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------active_wcs_offset: (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) (vtk_backplot.py:132) ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 797 vtkXOpenGLRenderWindow (0x55de6da506b0): GL version 2.1 with the gpu_shader4 extension is not supported by your graphics driver but is required for the new OpenGL rendering backend. Please update your OpenGL driver. If you are using Mesa please make sure you have version 10.6.5 or later and make sure your driver in Mesa supports OpenGL 3.2. [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] show grid (vtk_backplot.py:869) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] Setting view to: P (vtk_backplot.py:641) [qtpyvcp.plugins][DEBUG] Post GUI Initializing 'status' plugin (__init__.py:128) [qtpyvcp.plugins][DEBUG] Post GUI Initializing 'persistent_data_manager' plugin (__init__.py:128) [qtpyvcp.plugins][DEBUG] Post GUI Initializing 'settings' plugin (__init__.py:128) [qtpyvcp.plugins][DEBUG] Post GUI Initializing 'position' plugin (__init__.py:128) [qtpyvcp.plugins][DEBUG] Post GUI Initializing 'tooltable' plugin (__init__.py:128) [qtpyvcp.plugins][DEBUG] Post GUI Initializing 'offsettable' plugin (__init__.py:128) [qtpyvcp.plugins][DEBUG] Post GUI Initializing 'notifications' plugin (__init__.py:128) [qtpyvcp.plugins][DEBUG] Post GUI Initializing 'file_locations' plugin (__init__.py:128) [qtpyvcp.plugins][DEBUG] Post GUI Initializing 'virtual_input' plugin (__init__.py:128) [qtpyvcp.app.launcher][DEBUG] Time: 20.273 (+16.905) - done loading windows (launcher.py:53) [qtpyvcp.app.launcher][DEBUG] Initializing widgets (launcher.py:81) [qtpyvcp.hal][DEBUG] Using existing HAL component: qtpyvcp (__init__.py:59) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.timerhours.enable (bit in) (hal_qlib.py:89) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.timerhours.in (u32 in) (hal_qlib.py:89) [qtpyvcp.hal][DEBUG] Using existing HAL component: qtpyvcp (__init__.py:59) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.spindle-load-indicator.in-f (float in) (hal_qlib.py:89) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.spindle-load-indicator.in-i (u32 in) (hal_qlib.py:89) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.spindle-load-indicator.min-val (float in) (hal_qlib.py:89) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.spindle-load-indicator.max-val (float in) (hal_qlib.py:89) [qtpyvcp.hal][DEBUG] Using existing HAL component: qtpyvcp (__init__.py:59) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.timerseconds.enable (bit in) (hal_qlib.py:89) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.timerseconds.in (u32 in) (hal_qlib.py:89) [qtpyvcp.hal][DEBUG] Using existing HAL component: qtpyvcp (__init__.py:59) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.timerminutes.enable (bit in) (hal_qlib.py:89) [qtpyvcp.hal.hal_qlib][DEBUG] Adding HAL pin: qtpyvcp.timerminutes.in (u32 in) (hal_qlib.py:89) [qtpyvcp.app.launcher][DEBUG] Time: 20.618 (+0.345) - done initializing widgets (launcher.py:53) [qtpyvcp.app.launcher][INFO] Loading POSTGUI_HALFILE: /home/james/linuxcnc/configs/config/probe_basic/hallib/time.hal (launcher.py:96) [qtpyvcp.actions.program_actions][DEBUG] Loading NC program: /home/james/linuxcnc/nc_files/pb_examples/blank.ngc (program_actions.py:32) ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 445 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define varying in 5: #ifdef GL_FRAGMENT_PRECISION_HIGH 6: precision highp float; 7: precision highp sampler2D; 8: precision highp sampler3D; 9: #else 10: precision mediump float; 11: precision mediump sampler2D; 12: precision mediump sampler3D; 13: #endif 14: #define texelFetchBuffer texelFetch 15: #define texture1D texture 16: #define texture2D texture 17: #define texture3D texture 18: #endif // 300 19: #else // GL_ES 20: #define highp 21: #define mediump 22: #define lowp 23: #if __VERSION__ == 150 24: #define varying in 25: #define texelFetchBuffer texelFetch 26: #define texture1D texture 27: #define texture2D texture 28: #define texture3D texture 29: #endif 30: #if __VERSION__ == 120 31: #extension GL_EXT_gpu_shader4 : require 32: #endif 33: #endif // GL_ES 34: 35: 36: /*========================================================================= 37: 38: Program: Visualization Toolkit 39: Module: vtkPolyDataFS.glsl 40: 41: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 42: All rights reserved. 43: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 44: 45: This software is distributed WITHOUT ANY WARRANTY; without even 46: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 47: PURPOSE. See the above copyright notice for more information. 48: 49: =========================================================================*/ 50: // Template for the polydata mappers fragment shader 51: 52: uniform int PrimitiveIDOffset; 53: 54: // VC position of this fragment 55: varying vec4 vertexVCVSOutput; 56: 57: // optional color passed in from the vertex shader, vertexColor 58: uniform float ambientIntensity; // the material ambient 59: uniform float diffuseIntensity; // the material diffuse 60: uniform float opacityUniform; // the fragment opacity 61: uniform vec3 ambientColorUniform; // ambient color 62: uniform vec3 diffuseColorUniform; // diffuse color 63: uniform float specularIntensity; // the material specular intensity 64: uniform vec3 specularColorUniform; // intensity weighted color 65: uniform float specularPowerUniform; 66: 67: 68: // optional surface normal declaration 69: uniform int cameraParallel; 70: 71: // extra lighting parameters 72: uniform vec3 lightColor0; 73: 74: 75: // Texture maps 76: //VTK::TMap::Dec 77: 78: // Texture coordinates 79: //VTK::TCoord::Dec 80: 81: // picking support 82: //VTK::Picking::Dec 83: 84: // Depth Peeling Support 85: //VTK::DepthPeeling::Dec 86: 87: // clipping plane vars 88: //VTK::Clip::Dec 89: 90: // the output of this shader 91: //VTK::Output::Dec 92: 93: // Apple Bug 94: //VTK::PrimID::Dec 95: 96: // handle coincident offsets 97: //VTK::Coincident::Dec 98: 99: // Value raster 100: //VTK::ValuePass::Dec 101: 102: void main() 103: { 104: // VC position of this fragment. This should not branch/return/discard. 105: vec4 vertexVC = vertexVCVSOutput; 106: 107: // Place any calls that require uniform flow (e.g. dFdx) here. 108: vec3 fdx = vec3(dFdx(vertexVC.x),dFdx(vertexVC.y),dFdx(vertexVC.z)); 109: vec3 fdy = vec3(dFdy(vertexVC.x),dFdy(vertexVC.y),dFdy(vertexVC.z)); 110: //VTK::UniformFlow::Impl 111: 112: 113: // Set gl_FragDepth here (gl_FragCoord.z by default) 114: //VTK::Depth::Impl 115: 116: // Early depth peeling abort: 117: //VTK::DepthPeeling::PreColor 118: 119: // Apple Bug 120: //VTK::PrimID::Impl 121: 122: //VTK::Clip::Impl 123: 124: //VTK::ValuePass::Impl 125: 126: vec3 specularColor = specularIntensity * specularColorUniform; 127: float specularPower = specularPowerUniform; 128: vec3 ambientColor = ambientIntensity * ambientColorUniform; 129: vec3 diffuseColor = diffuseIntensity * diffuseColorUniform; 130: float opacity = opacityUniform; 131: 132: 133: // Generate the normal if we are not passed in one 134: fdx = normalize(fdx); 135: fdy = normalize(fdy); 136: vec3 normalVCVSOutput = normalize(cross(fdx,fdy)); 137: if (cameraParallel == 1 && normalVCVSOutput.z < 0.0) { normalVCVSOutput = -1.0*normalVCVSOutput; } 138: if (cameraParallel == 0 && dot(normalVCVSOutput,vertexVC.xyz) > 0.0) { normalVCVSOutput = -1.0*normalVCVSOutput; } 139: 140: float df = max(0.0,normalVCVSOutput.z); 141: float sf = pow(df, specularPower); 142: vec3 diffuse = df * diffuseColor * lightColor0; 143: vec3 specular = sf * specularColor * lightColor0; 144: gl_FragData[0] = vec4(ambientColor + diffuse + specular, opacity); 145: //VTK::Light::Impl 146: 147: 148: //VTK::TCoord::Impl 149: 150: if (gl_FragData[0].a <= 0.0) 151: { 152: discard; 153: } 154: 155: //VTK::DepthPeeling::Impl 156: 157: //VTK::Picking::Impl 158: 159: // handle coincident offsets 160: //VTK::Coincident::Impl 161: } 162: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 446 vtkShaderProgram (0x55de6fe8ef60): 0:31(12): error: extension `GL_EXT_gpu_shader4' unsupported in fragment shader ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 445 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define varying in 5: #ifdef GL_FRAGMENT_PRECISION_HIGH 6: precision highp float; 7: precision highp sampler2D; 8: precision highp sampler3D; 9: #else 10: precision mediump float; 11: precision mediump sampler2D; 12: precision mediump sampler3D; 13: #endif 14: #define texelFetchBuffer texelFetch 15: #define texture1D texture 16: #define texture2D texture 17: #define texture3D texture 18: #endif // 300 19: #else // GL_ES 20: #define highp 21: #define mediump 22: #define lowp 23: #if __VERSION__ == 150 24: #define varying in 25: #define texelFetchBuffer texelFetch 26: #define texture1D texture 27: #define texture2D texture 28: #define texture3D texture 29: #endif 30: #if __VERSION__ == 120 31: #extension GL_EXT_gpu_shader4 : require 32: #endif 33: #endif // GL_ES 34: 35: 36: /*========================================================================= 37: 38: Program: Visualization Toolkit 39: Module: vtkPolyDataFS.glsl 40: 41: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 42: All rights reserved. 43: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 44: 45: This software is distributed WITHOUT ANY WARRANTY; without even 46: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 47: PURPOSE. See the above copyright notice for more information. 48: 49: =========================================================================*/ 50: // Template for the polydata mappers fragment shader 51: 52: uniform int PrimitiveIDOffset; 53: 54: // VC position of this fragment 55: //VTK::PositionVC::Dec 56: 57: // optional color passed in from the vertex shader, vertexColor 58: uniform float ambientIntensity; // the material ambient 59: uniform float diffuseIntensity; // the material diffuse 60: uniform float opacityUniform; // the fragment opacity 61: uniform vec3 ambientColorUniform; // ambient color 62: uniform vec3 diffuseColorUniform; // diffuse color 63: 64: 65: // optional surface normal declaration 66: //VTK::Normal::Dec 67: 68: // extra lighting parameters 69: //VTK::Light::Dec 70: 71: // Texture maps 72: //VTK::TMap::Dec 73: 74: // Texture coordinates 75: //VTK::TCoord::Dec 76: 77: // picking support 78: //VTK::Picking::Dec 79: 80: // Depth Peeling Support 81: //VTK::DepthPeeling::Dec 82: 83: // clipping plane vars 84: //VTK::Clip::Dec 85: 86: // the output of this shader 87: //VTK::Output::Dec 88: 89: // Apple Bug 90: //VTK::PrimID::Dec 91: 92: // handle coincident offsets 93: //VTK::Coincident::Dec 94: 95: // Value raster 96: //VTK::ValuePass::Dec 97: 98: void main() 99: { 100: // VC position of this fragment. This should not branch/return/discard. 101: //VTK::PositionVC::Impl 102: 103: // Place any calls that require uniform flow (e.g. dFdx) here. 104: //VTK::UniformFlow::Impl 105: 106: // Set gl_FragDepth here (gl_FragCoord.z by default) 107: //VTK::Depth::Impl 108: 109: // Early depth peeling abort: 110: //VTK::DepthPeeling::PreColor 111: 112: // Apple Bug 113: //VTK::PrimID::Impl 114: 115: //VTK::Clip::Impl 116: 117: //VTK::ValuePass::Impl 118: 119: vec3 ambientColor = ambientIntensity * ambientColorUniform; 120: vec3 diffuseColor = diffuseIntensity * diffuseColorUniform; 121: float opacity = opacityUniform; 122: 123: 124: // Generate the normal if we are not passed in one 125: //VTK::Normal::Impl 126: 127: gl_FragData[0] = vec4(ambientColor + diffuseColor, opacity); 128: //VTK::Light::Impl 129: 130: 131: //VTK::TCoord::Impl 132: 133: if (gl_FragData[0].a <= 0.0) 134: { 135: discard; 136: } 137: 138: //VTK::DepthPeeling::Impl 139: 140: //VTK::Picking::Impl 141: 142: // handle coincident offsets 143: //VTK::Coincident::Impl 144: } 145: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 446 vtkShaderProgram (0x55de70db6330): 0:31(12): error: extension `GL_EXT_gpu_shader4' unsupported in fragment shader ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): [qtpyvcp.plugins.offset_table][DEBUG] Params file changed: /home/james/linuxcnc/configs/config/probe_basic/sim.var (offset_table.py:194) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------load_program (vtk_backplot.py:406) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------received wcs change: 0 (vtk_canon.py:50) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: feed mode set to units per minute (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: cutter radius compensation off (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: continuing to use same coordinate system (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: retract mode set to old_z (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: motion mode set to none (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: New Program (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------received wcs change: 0 (vtk_canon.py:50) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------Load time 0.0648369789124 seconds --- (vtk_backplot.py:432) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------path points size: 296 (vtk_canon.py:62) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------path points length: 1 (vtk_canon.py:63) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------Draw time 0.0667808055878 seconds --- (vtk_backplot.py:436) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_offsets: {0: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 1: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 2: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 3: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 4: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 5: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 6: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 7: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 8: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]} (vtk_backplot.py:440) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_index: 0 (vtk_backplot.py:441) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------current_offsets: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0] (vtk_backplot.py:444) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------current_position: 0.0 (vtk_backplot.py:453) ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------load_program (vtk_backplot.py:406) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------received wcs change: 0 (vtk_canon.py:50) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: feed mode set to units per minute (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: cutter radius compensation off (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: continuing to use same coordinate system (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: retract mode set to old_z (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: motion mode set to none (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: New Program (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------received wcs change: 0 (vtk_canon.py:50) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------Load time 0.0443768501282 seconds --- (vtk_backplot.py:432) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------path points size: 296 (vtk_canon.py:62) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------path points length: 1 (vtk_canon.py:63) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------Draw time 0.0461859703064 seconds --- (vtk_backplot.py:436) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_offsets: {0: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 1: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 2: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 3: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 4: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 5: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 6: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 7: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 8: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]} (vtk_backplot.py:440) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_index: 0 (vtk_backplot.py:441) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------current_offsets: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0] (vtk_backplot.py:444) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------current_position: 0.0 (vtk_backplot.py:453) ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 445 vtkShaderProgram (0x55de71845fd0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define varying in 5: #ifdef GL_FRAGMENT_PRECISION_HIGH 6: precision highp float; 7: precision highp sampler2D; 8: precision highp sampler3D; 9: #else 10: precision mediump float; 11: precision mediump sampler2D; 12: precision mediump sampler3D; 13: #endif 14: #define texelFetchBuffer texelFetch 15: #define texture1D texture 16: #define texture2D texture 17: #define texture3D texture 18: #endif // 300 19: #else // GL_ES 20: #define highp 21: #define mediump 22: #define lowp 23: #if __VERSION__ == 150 24: #define varying in 25: #define texelFetchBuffer texelFetch 26: #define texture1D texture 27: #define texture2D texture 28: #define texture3D texture 29: #endif 30: #if __VERSION__ == 120 31: #extension GL_EXT_gpu_shader4 : require 32: #endif 33: #endif // GL_ES 34: 35: 36: /*========================================================================= 37: 38: Program: Visualization Toolkit 39: Module: vtkPolyDataFS.glsl 40: 41: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 42: All rights reserved. 43: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 44: 45: This software is distributed WITHOUT ANY WARRANTY; without even 46: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 47: PURPOSE. See the above copyright notice for more information. 48: 49: =========================================================================*/ 50: // Template for the polydata mappers fragment shader 51: 52: uniform int PrimitiveIDOffset; 53: 54: // VC position of this fragment 55: varying vec4 vertexVCVSOutput; 56: 57: // optional color passed in from the vertex shader, vertexColor 58: uniform float ambientIntensity; // the material ambient 59: uniform float diffuseIntensity; // the material diffuse 60: uniform float opacityUniform; // the fragment opacity 61: uniform vec3 ambientColorUniform; // ambient color 62: uniform vec3 diffuseColorUniform; // diffuse color 63: uniform float specularIntensity; // the material specular intensity 64: uniform vec3 specularColorUniform; // intensity weighted color 65: uniform float specularPowerUniform; 66: 67: 68: // optional surface normal declaration 69: uniform int cameraParallel; 70: 71: // extra lighting parameters 72: uniform vec3 lightColor0; 73: 74: 75: // Texture maps 76: //VTK::TMap::Dec 77: 78: // Texture coordinates 79: //VTK::TCoord::Dec 80: 81: // picking support 82: //VTK::Picking::Dec 83: 84: // Depth Peeling Support 85: //VTK::DepthPeeling::Dec 86: 87: // clipping plane vars 88: //VTK::Clip::Dec 89: 90: // the output of this shader 91: //VTK::Output::Dec 92: 93: // Apple Bug 94: //VTK::PrimID::Dec 95: 96: // handle coincident offsets 97: //VTK::Coincident::Dec 98: 99: // Value raster 100: //VTK::ValuePass::Dec 101: 102: void main() 103: { 104: // VC position of this fragment. This should not branch/return/discard. 105: vec4 vertexVC = vertexVCVSOutput; 106: 107: // Place any calls that require uniform flow (e.g. dFdx) here. 108: vec3 fdx = vec3(dFdx(vertexVC.x),dFdx(vertexVC.y),dFdx(vertexVC.z)); 109: vec3 fdy = vec3(dFdy(vertexVC.x),dFdy(vertexVC.y),dFdy(vertexVC.z)); 110: //VTK::UniformFlow::Impl 111: 112: 113: // Set gl_FragDepth here (gl_FragCoord.z by default) 114: //VTK::Depth::Impl 115: 116: // Early depth peeling abort: 117: //VTK::DepthPeeling::PreColor 118: 119: // Apple Bug 120: //VTK::PrimID::Impl 121: 122: //VTK::Clip::Impl 123: 124: //VTK::ValuePass::Impl 125: 126: vec3 specularColor = specularIntensity * specularColorUniform; 127: float specularPower = specularPowerUniform; 128: vec3 ambientColor = ambientIntensity * ambientColorUniform; 129: vec3 diffuseColor = diffuseIntensity * diffuseColorUniform; 130: float opacity = opacityUniform; 131: 132: 133: // Generate the normal if we are not passed in one 134: fdx = normalize(fdx); 135: fdy = normalize(fdy); 136: vec3 normalVCVSOutput = normalize(cross(fdx,fdy)); 137: if (cameraParallel == 1 && normalVCVSOutput.z < 0.0) { normalVCVSOutput = -1.0*normalVCVSOutput; } 138: if (cameraParallel == 0 && dot(normalVCVSOutput,vertexVC.xyz) > 0.0) { normalVCVSOutput = -1.0*normalVCVSOutput; } 139: 140: float df = max(0.0,normalVCVSOutput.z); 141: float sf = pow(df, specularPower); 142: vec3 diffuse = df * diffuseColor * lightColor0; 143: vec3 specular = sf * specularColor * lightColor0; 144: gl_FragData[0] = vec4(ambientColor + diffuse + specular, opacity); 145: //VTK::Light::Impl 146: 147: 148: //VTK::TCoord::Impl 149: 150: if (gl_FragData[0].a <= 0.0) 151: { 152: discard; 153: } 154: 155: //VTK::DepthPeeling::Impl 156: 157: //VTK::Picking::Impl 158: 159: // handle coincident offsets 160: //VTK::Coincident::Impl 161: } 162: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 446 vtkShaderProgram (0x55de71845fd0): 0:31(12): error: extension `GL_EXT_gpu_shader4' unsupported in fragment shader ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 445 vtkShaderProgram (0x55de726fa880): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define varying in 5: #ifdef GL_FRAGMENT_PRECISION_HIGH 6: precision highp float; 7: precision highp sampler2D; 8: precision highp sampler3D; 9: #else 10: precision mediump float; 11: precision mediump sampler2D; 12: precision mediump sampler3D; 13: #endif 14: #define texelFetchBuffer texelFetch 15: #define texture1D texture 16: #define texture2D texture 17: #define texture3D texture 18: #endif // 300 19: #else // GL_ES 20: #define highp 21: #define mediump 22: #define lowp 23: #if __VERSION__ == 150 24: #define varying in 25: #define texelFetchBuffer texelFetch 26: #define texture1D texture 27: #define texture2D texture 28: #define texture3D texture 29: #endif 30: #if __VERSION__ == 120 31: #extension GL_EXT_gpu_shader4 : require 32: #endif 33: #endif // GL_ES 34: 35: 36: /*========================================================================= 37: 38: Program: Visualization Toolkit 39: Module: vtkPolyDataFS.glsl 40: 41: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 42: All rights reserved. 43: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 44: 45: This software is distributed WITHOUT ANY WARRANTY; without even 46: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 47: PURPOSE. See the above copyright notice for more information. 48: 49: =========================================================================*/ 50: // Template for the polydata mappers fragment shader 51: 52: uniform int PrimitiveIDOffset; 53: 54: // VC position of this fragment 55: //VTK::PositionVC::Dec 56: 57: // optional color passed in from the vertex shader, vertexColor 58: uniform float ambientIntensity; // the material ambient 59: uniform float diffuseIntensity; // the material diffuse 60: uniform float opacityUniform; // the fragment opacity 61: uniform vec3 ambientColorUniform; // ambient color 62: uniform vec3 diffuseColorUniform; // diffuse color 63: 64: 65: // optional surface normal declaration 66: //VTK::Normal::Dec 67: 68: // extra lighting parameters 69: //VTK::Light::Dec 70: 71: // Texture maps 72: //VTK::TMap::Dec 73: 74: // Texture coordinates 75: //VTK::TCoord::Dec 76: 77: // picking support 78: //VTK::Picking::Dec 79: 80: // Depth Peeling Support 81: //VTK::DepthPeeling::Dec 82: 83: // clipping plane vars 84: //VTK::Clip::Dec 85: 86: // the output of this shader 87: //VTK::Output::Dec 88: 89: // Apple Bug 90: //VTK::PrimID::Dec 91: 92: // handle coincident offsets 93: //VTK::Coincident::Dec 94: 95: // Value raster 96: //VTK::ValuePass::Dec 97: 98: void main() 99: { 100: // VC position of this fragment. This should not branch/return/discard. 101: //VTK::PositionVC::Impl 102: 103: // Place any calls that require uniform flow (e.g. dFdx) here. 104: //VTK::UniformFlow::Impl 105: 106: // Set gl_FragDepth here (gl_FragCoord.z by default) 107: //VTK::Depth::Impl 108: 109: // Early depth peeling abort: 110: //VTK::DepthPeeling::PreColor 111: 112: // Apple Bug 113: //VTK::PrimID::Impl 114: 115: //VTK::Clip::Impl 116: 117: //VTK::ValuePass::Impl 118: 119: vec3 ambientColor = ambientIntensity * ambientColorUniform; 120: vec3 diffuseColor = diffuseIntensity * diffuseColorUniform; 121: float opacity = opacityUniform; 122: 123: 124: // Generate the normal if we are not passed in one 125: //VTK::Normal::Impl 126: 127: gl_FragData[0] = vec4(ambientColor + diffuseColor, opacity); 128: //VTK::Light::Impl 129: 130: 131: //VTK::TCoord::Impl 132: 133: if (gl_FragData[0].a <= 0.0) 134: { 135: discard; 136: } 137: 138: //VTK::DepthPeeling::Impl 139: 140: //VTK::Picking::Impl 141: 142: // handle coincident offsets 143: //VTK::Coincident::Impl 144: } 145: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 446 vtkShaderProgram (0x55de726fa880): 0:31(12): error: extension `GL_EXT_gpu_shader4' unsupported in fragment shader ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de726fa880): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de726fa880): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de726fa880): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de726fa880): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de71845fd0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de71845fd0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de71845fd0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de71845fd0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de71845fd0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de71845fd0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de726fa880): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de726fa880): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de726fa880): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de726fa880): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de726fa880): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de726fa880): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de71845fd0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de71845fd0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de71845fd0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de71845fd0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de71845fd0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de71845fd0): [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------load_program (vtk_backplot.py:406) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------received wcs change: 0 (vtk_canon.py:50) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: feed mode set to units per minute (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: cutter radius compensation off (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: continuing to use same coordinate system (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: retract mode set to old_z (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: motion mode set to none (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: New Program (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------received wcs change: 0 (vtk_canon.py:50) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------Load time 0.0492770671844 seconds --- (vtk_backplot.py:432) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------path points size: 296 (vtk_canon.py:62) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------path points length: 1 (vtk_canon.py:63) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------Draw time 0.0512361526489 seconds --- (vtk_backplot.py:436) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_offsets: {0: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 1: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 2: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 3: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 4: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 5: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 6: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 7: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 8: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]} (vtk_backplot.py:440) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_index: 0 (vtk_backplot.py:441) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------current_offsets: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0] (vtk_backplot.py:444) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------current_position: 0.0 (vtk_backplot.py:453) ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 445 vtkShaderProgram (0x55de72c108e0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define varying in 5: #ifdef GL_FRAGMENT_PRECISION_HIGH 6: precision highp float; 7: precision highp sampler2D; 8: precision highp sampler3D; 9: #else 10: precision mediump float; 11: precision mediump sampler2D; 12: precision mediump sampler3D; 13: #endif 14: #define texelFetchBuffer texelFetch 15: #define texture1D texture 16: #define texture2D texture 17: #define texture3D texture 18: #endif // 300 19: #else // GL_ES 20: #define highp 21: #define mediump 22: #define lowp 23: #if __VERSION__ == 150 24: #define varying in 25: #define texelFetchBuffer texelFetch 26: #define texture1D texture 27: #define texture2D texture 28: #define texture3D texture 29: #endif 30: #if __VERSION__ == 120 31: #extension GL_EXT_gpu_shader4 : require 32: #endif 33: #endif // GL_ES 34: 35: 36: /*========================================================================= 37: 38: Program: Visualization Toolkit 39: Module: vtkPolyDataFS.glsl 40: 41: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 42: All rights reserved. 43: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 44: 45: This software is distributed WITHOUT ANY WARRANTY; without even 46: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 47: PURPOSE. See the above copyright notice for more information. 48: 49: =========================================================================*/ 50: // Template for the polydata mappers fragment shader 51: 52: uniform int PrimitiveIDOffset; 53: 54: // VC position of this fragment 55: varying vec4 vertexVCVSOutput; 56: 57: // optional color passed in from the vertex shader, vertexColor 58: uniform float ambientIntensity; // the material ambient 59: uniform float diffuseIntensity; // the material diffuse 60: uniform float opacityUniform; // the fragment opacity 61: uniform vec3 ambientColorUniform; // ambient color 62: uniform vec3 diffuseColorUniform; // diffuse color 63: uniform float specularIntensity; // the material specular intensity 64: uniform vec3 specularColorUniform; // intensity weighted color 65: uniform float specularPowerUniform; 66: 67: 68: // optional surface normal declaration 69: uniform int cameraParallel; 70: 71: // extra lighting parameters 72: uniform vec3 lightColor0; 73: 74: 75: // Texture maps 76: //VTK::TMap::Dec 77: 78: // Texture coordinates 79: //VTK::TCoord::Dec 80: 81: // picking support 82: //VTK::Picking::Dec 83: 84: // Depth Peeling Support 85: //VTK::DepthPeeling::Dec 86: 87: // clipping plane vars 88: //VTK::Clip::Dec 89: 90: // the output of this shader 91: //VTK::Output::Dec 92: 93: // Apple Bug 94: //VTK::PrimID::Dec 95: 96: // handle coincident offsets 97: //VTK::Coincident::Dec 98: 99: // Value raster 100: //VTK::ValuePass::Dec 101: 102: void main() 103: { 104: // VC position of this fragment. This should not branch/return/discard. 105: vec4 vertexVC = vertexVCVSOutput; 106: 107: // Place any calls that require uniform flow (e.g. dFdx) here. 108: vec3 fdx = vec3(dFdx(vertexVC.x),dFdx(vertexVC.y),dFdx(vertexVC.z)); 109: vec3 fdy = vec3(dFdy(vertexVC.x),dFdy(vertexVC.y),dFdy(vertexVC.z)); 110: //VTK::UniformFlow::Impl 111: 112: 113: // Set gl_FragDepth here (gl_FragCoord.z by default) 114: //VTK::Depth::Impl 115: 116: // Early depth peeling abort: 117: //VTK::DepthPeeling::PreColor 118: 119: // Apple Bug 120: //VTK::PrimID::Impl 121: 122: //VTK::Clip::Impl 123: 124: //VTK::ValuePass::Impl 125: 126: vec3 specularColor = specularIntensity * specularColorUniform; 127: float specularPower = specularPowerUniform; 128: vec3 ambientColor = ambientIntensity * ambientColorUniform; 129: vec3 diffuseColor = diffuseIntensity * diffuseColorUniform; 130: float opacity = opacityUniform; 131: 132: 133: // Generate the normal if we are not passed in one 134: fdx = normalize(fdx); 135: fdy = normalize(fdy); 136: vec3 normalVCVSOutput = normalize(cross(fdx,fdy)); 137: if (cameraParallel == 1 && normalVCVSOutput.z < 0.0) { normalVCVSOutput = -1.0*normalVCVSOutput; } 138: if (cameraParallel == 0 && dot(normalVCVSOutput,vertexVC.xyz) > 0.0) { normalVCVSOutput = -1.0*normalVCVSOutput; } 139: 140: float df = max(0.0,normalVCVSOutput.z); 141: float sf = pow(df, specularPower); 142: vec3 diffuse = df * diffuseColor * lightColor0; 143: vec3 specular = sf * specularColor * lightColor0; 144: gl_FragData[0] = vec4(ambientColor + diffuse + specular, opacity); 145: //VTK::Light::Impl 146: 147: 148: //VTK::TCoord::Impl 149: 150: if (gl_FragData[0].a <= 0.0) 151: { 152: discard; 153: } 154: 155: //VTK::DepthPeeling::Impl 156: 157: //VTK::Picking::Impl 158: 159: // handle coincident offsets 160: //VTK::Coincident::Impl 161: } 162: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 446 vtkShaderProgram (0x55de72c108e0): 0:31(12): error: extension `GL_EXT_gpu_shader4' unsupported in fragment shader ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 445 vtkShaderProgram (0x55de73ac4aa0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define varying in 5: #ifdef GL_FRAGMENT_PRECISION_HIGH 6: precision highp float; 7: precision highp sampler2D; 8: precision highp sampler3D; 9: #else 10: precision mediump float; 11: precision mediump sampler2D; 12: precision mediump sampler3D; 13: #endif 14: #define texelFetchBuffer texelFetch 15: #define texture1D texture 16: #define texture2D texture 17: #define texture3D texture 18: #endif // 300 19: #else // GL_ES 20: #define highp 21: #define mediump 22: #define lowp 23: #if __VERSION__ == 150 24: #define varying in 25: #define texelFetchBuffer texelFetch 26: #define texture1D texture 27: #define texture2D texture 28: #define texture3D texture 29: #endif 30: #if __VERSION__ == 120 31: #extension GL_EXT_gpu_shader4 : require 32: #endif 33: #endif // GL_ES 34: 35: 36: /*========================================================================= 37: 38: Program: Visualization Toolkit 39: Module: vtkPolyDataFS.glsl 40: 41: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 42: All rights reserved. 43: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 44: 45: This software is distributed WITHOUT ANY WARRANTY; without even 46: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 47: PURPOSE. See the above copyright notice for more information. 48: 49: =========================================================================*/ 50: // Template for the polydata mappers fragment shader 51: 52: uniform int PrimitiveIDOffset; 53: 54: // VC position of this fragment 55: //VTK::PositionVC::Dec 56: 57: // optional color passed in from the vertex shader, vertexColor 58: uniform float ambientIntensity; // the material ambient 59: uniform float diffuseIntensity; // the material diffuse 60: uniform float opacityUniform; // the fragment opacity 61: uniform vec3 ambientColorUniform; // ambient color 62: uniform vec3 diffuseColorUniform; // diffuse color 63: 64: 65: // optional surface normal declaration 66: //VTK::Normal::Dec 67: 68: // extra lighting parameters 69: //VTK::Light::Dec 70: 71: // Texture maps 72: //VTK::TMap::Dec 73: 74: // Texture coordinates 75: //VTK::TCoord::Dec 76: 77: // picking support 78: //VTK::Picking::Dec 79: 80: // Depth Peeling Support 81: //VTK::DepthPeeling::Dec 82: 83: // clipping plane vars 84: //VTK::Clip::Dec 85: 86: // the output of this shader 87: //VTK::Output::Dec 88: 89: // Apple Bug 90: //VTK::PrimID::Dec 91: 92: // handle coincident offsets 93: //VTK::Coincident::Dec 94: 95: // Value raster 96: //VTK::ValuePass::Dec 97: 98: void main() 99: { 100: // VC position of this fragment. This should not branch/return/discard. 101: //VTK::PositionVC::Impl 102: 103: // Place any calls that require uniform flow (e.g. dFdx) here. 104: //VTK::UniformFlow::Impl 105: 106: // Set gl_FragDepth here (gl_FragCoord.z by default) 107: //VTK::Depth::Impl 108: 109: // Early depth peeling abort: 110: //VTK::DepthPeeling::PreColor 111: 112: // Apple Bug 113: //VTK::PrimID::Impl 114: 115: //VTK::Clip::Impl 116: 117: //VTK::ValuePass::Impl 118: 119: vec3 ambientColor = ambientIntensity * ambientColorUniform; 120: vec3 diffuseColor = diffuseIntensity * diffuseColorUniform; 121: float opacity = opacityUniform; 122: 123: 124: // Generate the normal if we are not passed in one 125: //VTK::Normal::Impl 126: 127: gl_FragData[0] = vec4(ambientColor + diffuseColor, opacity); 128: //VTK::Light::Impl 129: 130: 131: //VTK::TCoord::Impl 132: 133: if (gl_FragData[0].a <= 0.0) 134: { 135: discard; 136: } 137: 138: //VTK::DepthPeeling::Impl 139: 140: //VTK::Picking::Impl 141: 142: // handle coincident offsets 143: //VTK::Coincident::Impl 144: } 145: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 446 vtkShaderProgram (0x55de73ac4aa0): 0:31(12): error: extension `GL_EXT_gpu_shader4' unsupported in fragment shader ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de73ac4aa0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de73ac4aa0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de73ac4aa0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de73ac4aa0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de72c108e0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de72c108e0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de72c108e0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de72c108e0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de72c108e0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de72c108e0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de73ac4aa0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de73ac4aa0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de73ac4aa0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de73ac4aa0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de73ac4aa0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de73ac4aa0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de72c108e0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de72c108e0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de72c108e0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de72c108e0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de72c108e0): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de72c108e0): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] on_offset_table_changed (vtk_backplot.py:501) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] on_offset_table_changed (vtk_backplot.py:501) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] on_offset_table_changed (vtk_backplot.py:501) ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): [qtpyvcp.actions.program_actions][DEBUG] Loading NC program: /home/james/linuxcnc/nc_files/AR3 J5 Housing Adap#1.ngc (program_actions.py:32) [qtpyvcp.plugins.offset_table][DEBUG] Params file changed: /home/james/linuxcnc/configs/config/probe_basic/sim.var (offset_table.py:194) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------load_program (vtk_backplot.py:406) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------load_program wcs_index: 0 (vtk_backplot.py:410) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------received wcs change: 0 (vtk_canon.py:50) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: feed mode set to units per minute (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: cutter radius compensation off (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: continuing to use same coordinate system (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: retract mode set to old_z (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: motion mode set to none (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: AR3 J5 HOUSING ADAP1 (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: AR3 ROBOT ARM (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: MACHINE (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: VENDOR JBM (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: MODEL MIGHTY MILL (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: DESCRIPTION MIGHTY LINUX MILL (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: T1 D=0.496 CR=0. - ZMIN=-0.23 - FLAT END MILL (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: feed mode set to units per minute (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: 2D ADAPTIVE1 (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] G-code Comment: interpreter: continuing to use same coordinate system (vtk_canon.py:33) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------received wcs change: 0 (vtk_canon.py:50) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------Load time 0.166161060333 seconds --- (vtk_backplot.py:432) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------path points size: 296 (vtk_canon.py:62) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_canon][DEBUG] ---------path points length: 1 (vtk_canon.py:63) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] -------Draw time 0.382269144058 seconds --- (vtk_backplot.py:436) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_offsets: {0: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 1: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 2: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 3: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 4: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 5: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 6: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 7: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 8: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]} (vtk_backplot.py:440) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------wcs_index: 0 (vtk_backplot.py:441) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------current_offsets: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0] (vtk_backplot.py:444) [qtpyvcp.widgets.display_widgets.vtk_backplot.vtk_backplot][DEBUG] ---------current_position: 0.0 (vtk_backplot.py:453) ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de70db6330): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: //VTK::PositionVC::Dec 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: 56: // Apple Bug 57: //VTK::PrimID::Dec 58: 59: // Value raster 60: //VTK::ValuePass::Dec 61: 62: void main() 63: { 64: //VTK::Color::Impl 65: 66: //VTK::Normal::Impl 67: 68: //VTK::TCoord::Impl 69: 70: //VTK::Clip::Impl 71: 72: //VTK::PrimID::Impl 73: 74: gl_Position = MCDCMatrix * vertexMC; 75: 76: 77: //VTK::ValuePass::Impl 78: 79: //VTK::Light::Impl 80: } 81: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de70db6330): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 430 vtkShaderProgram (0x55de6fe8ef60): 1: #version 120 2: #ifdef GL_ES 3: #if __VERSION__ == 300 4: #define attribute in 5: #define varying out 6: #endif // 300 7: #else // GL_ES 8: #define highp 9: #define mediump 10: #define lowp 11: #if __VERSION__ == 150 12: #define attribute in 13: #define varying out 14: #endif 15: #endif // GL_ES 16: 17: 18: /*========================================================================= 19: 20: Program: Visualization Toolkit 21: Module: vtkPolyDataVS.glsl 22: 23: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 24: All rights reserved. 25: See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 26: 27: This software is distributed WITHOUT ANY WARRANTY; without even 28: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 29: PURPOSE. See the above copyright notice for more information. 30: 31: =========================================================================*/ 32: 33: attribute vec4 vertexMC; 34: 35: // frag position in VC 36: varying vec4 vertexVCVSOutput; 37: 38: // optional normal declaration 39: //VTK::Normal::Dec 40: 41: // extra lighting parameters 42: //VTK::Light::Dec 43: 44: // Texture coordinates 45: //VTK::TCoord::Dec 46: 47: // material property values 48: //VTK::Color::Dec 49: 50: // clipping plane vars 51: //VTK::Clip::Dec 52: 53: // camera and actor matrix values 54: uniform mat4 MCDCMatrix; 55: uniform mat4 MCVCMatrix; 56: 57: // Apple Bug 58: //VTK::PrimID::Dec 59: 60: // Value raster 61: //VTK::ValuePass::Dec 62: 63: void main() 64: { 65: //VTK::Color::Impl 66: 67: //VTK::Normal::Impl 68: 69: //VTK::TCoord::Impl 70: 71: //VTK::Clip::Impl 72: 73: //VTK::PrimID::Impl 74: 75: vertexVCVSOutput = MCVCMatrix * vertexMC; 76: gl_Position = MCDCMatrix * vertexMC; 77: 78: 79: //VTK::ValuePass::Impl 80: 81: //VTK::Light::Impl 82: } 83: ERROR: In /work/standalone-x64-build/VTK-source/Rendering/OpenGL2/vtkShaderProgram.cxx, line 431 vtkShaderProgram (0x55de6fe8ef60): /usr/bin/linuxcnc: line 896: 1200 Segmentation fault $EMCDISPLAY -ini "$INIFILE" $EMCDISPLAYARGS $EXTRA_ARGS 1167 1197 Stopping realtime threads Unloading hal components Note: Using POSIX realtime ----------------------------------------------------------------------- Info report created by linuxcnc_info: The file: /tmp/linuxcnc_info.txt can be posted to a forum or a web site like: http://pastebin.com in order to provide information about the linuxcnc system and configuration. Date: Sat 14 May 2022 08:40:48 AM EDT UTC Date: Sat 14 May 2022 12:40:48 PM UTC this program: /usr/bin/linuxcnc_info uptime: 08:40:48 up 6 min, 1 user, load average: 2.37, 2.14, 1.04 lsb_release -sa: Debian Debian GNU/Linux 10 (buster) 10 buster which linuxcnc: /usr/bin/linuxcnc pwd: /home/james/linuxcnc/configs/config/probe_basic USER: james LOGNAME: james HOME: /home/james EDITOR: VISUAL: LANGUAGE: TERM: dumb COLORTERM: DISPLAY: :0.0 DESKTOP: xfce display size: 1920x1080 pixels (508x285 millimeters) PATH: /usr/bin:/home/james/linuxcnc/configs/config/probe_basic/bin:/usr/bin:/home/james/.local/bin:/usr/local/bin:/usr/bin:/bin:/usr/local/games:/usr/games uname items: nodename -n: MightyComet kernel-name -s: Linux kernel-vers -v: #1 SMP PREEMPT RT Debian 4.19.235-1 (2022-03-17) machine -m: x86_64 processor -p: unknown platform -i: unknown oper system -o: GNU/Linux /proc items: cmdline: BOOT_IMAGE=/boot/vmlinuz-4.19.0-20-rt-amd64 root=UUID=1602a717-4080-43d0-ad12-6f0c1383404c ro initrd=/install/gtk/initrd.gz quiet model name: AMD Athlon(tm) 64 Processor 3000+ cores: 1 cpu MHz: 1800.017 parport: 0000-0000 : parport0 0000-0000 : parport0 serial: 0000-0000 : serial Versions: gcc: gcc (Debian 8.3.0-6) 8.3.0 python: Python 2.7.16 git: git version 2.20.1 git commit: NA tcl: 8.6 tk: 8.6 glade: not_in_PATH glade-gtk2: not_in_PATH linuxcnc_var all: LINUXCNCVERSION: 2.8.2-11-g6a3d0a434 LINUXCNC_AUX_GLADEVCP: /usr/share/linuxcnc/aux_gladevcp LINUXCNC_AUX_EXAMPLES: /usr/share/linuxcnc/aux_examples REALTIME: /etc/init.d/realtime RTS: uspace HALLIB_DIR: /usr/share/linuxcnc/hallib dpkg -l '*linuxcnc*': Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Architecture Description +++-===================-=====================-============-===================================================================== un linuxcnc (no description available) un linuxcnc-dev (no description available) un linuxcnc-doc (no description available) ii linuxcnc-doc-en 1:2.8.2.11.g6a3d0a434 all motion controller for CNC machines and robots (English documentation) ii linuxcnc-doc-es 1:2.8.2.11.g6a3d0a434 all controlador de movimiento para máquinas CNC y robots (Español). ii linuxcnc-doc-fr 1:2.8.2.11.g6a3d0a434 all motion controller for CNC machines and robots (French documentation) un linuxcnc-sim (no description available) un linuxcnc-sim-dev (no description available) ii linuxcnc-uspace 1:2.8.2.11.g6a3d0a434 amd64 motion controller for CNC machines and robots ii linuxcnc-uspace-dev 1:2.8.2.11.g6a3d0a434 amd64 PC based motion controller for real-time Linux