A Widescreen Blender-Style Interface

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8 years 3 months ago - 8 years 3 months ago #113339 by KCJ
skunkworks alpha blend simply adds some transparency to the backploted paths, literally all it does is take the RGB color and append an alpha channel to it. It is amazing how much better it makes the backplot look, especially for programs with a lot of paths like your example. I don't know why it is not the default display mode, probably some historical reason...

I've been looking into enabling anti-aliasing, it appears that the QGLWidget that Chris is using for the QtVCP backplot supports it, but I can't figure out how to enable it successfully. So far I've just got the backplot to look like TV static, but that is kinda the opposite of what I am trying to achieve.

Cheers,
Kurt
Last edit: 8 years 3 months ago by KCJ.

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8 years 3 months ago #113344 by BrendaEM
Many systems woudn't have the horsepower to do this, but the window could be rendered and resampled bicubic. This is what nVidia DSR Factors does.

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8 years 3 months ago #113345 by BrendaEM
* Rearranged file menu.

I am experimenting with making the panels a different color, so they would be recognized more easily. I tried a gradiant to simulate a keyboard concavity, but that just added confusion. This isn't bad.

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8 years 3 months ago - 8 years 3 months ago #113349 by BrendaEM
So far, the interface is divided into:
  • Menus are menu sheets.
  • Controls are specific machines.
  • Panels are reusable widgets.
  • Jogs are jogging control sets.
  • Readouts are the center-left numerical displays.

Last edit: 8 years 3 months ago by BrendaEM.

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8 years 3 months ago #113371 by persei8
Your keyboard has 2 P's. :)
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8 years 3 months ago #113373 by rodw

persei8 wrote: Your keyboard has 2 P's. :)

Thats the nuke button or is it Puke???
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