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These are mathematical heresies.Having had my machine slow to a crawl because it applied "in/min" to "degrees" (usually by accident, I use G93 most of the time), I would like an option to "do better". Some ideas:
* Use radians instead of degrees if you have to use them at all, since those are much closer to linear distance.
* Scale by the WCS Z coordinate to figure out "actual" circumference/distance
* Specify the machine location of the rotary in the config, like Y=10 Z=-3 (which implies it points along X) and calculate circumference based on that
* manually specify some scaling factor
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"G93 is fine for me" means nothing.
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Sure, but as I noted, sometimes I forget to use G93 and happen to include an A move in something innocuous, and it would be nice if the resulting motion was at least within an order of magnitude of correct instead of the default of stupidly slow.These are mathematical heresies
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