gmoccapy virtual button mapping (solved)

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30 Sep 2019 14:41 - 01 Oct 2019 16:19 #146715 by centreline
Hi, I have gmoccapy on my cnc mill, and I've added a row of physical hardware buttons below the screen because my touchscreen is getting inconsistent with age, but these are not wired into inputs on a card, instead being connected to a keyboard processor (I'm out of hardware inputs to use).
So for leftmost hardware button returns a "a", next "b" etc (In fact I can reprogram the key returned for each button)
How can I tell gmoccapy that a keypress of the "a" key on my keyboard represents a keypress of the gmoccapy.h-button-0?
Last edit: 01 Oct 2019 16:19 by centreline. Reason: marking solved

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30 Sep 2019 17:35 #146728 by newbynobi
Replied by newbynobi on topic virtual button mapping
You will need to use hal_input for that purpose, for a KeyWarrior the part would look like this:
# my keys in this example are
# button-0       input.0.key-a
# button-1       input.0.key-b

loadusr -W hal_input -K +KeyWarrior:0
net button-0        gmoccapy.h-button-0 <= input.0.key-a
net button-1        gmoccapy.h-button-1 <= input.0.key-b
Does this help?

Norbert

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30 Sep 2019 21:51 #146769 by centreline
Replied by centreline on topic virtual button mapping
Thanks Norbert for the speedy response,
it makes sense reading it but I'll try it on the machine tomorrow.

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01 Oct 2019 12:04 #146799 by centreline
Replied by centreline on topic virtual button mapping
it works perfectly once I had worked out it needed to be in custom_postgui.hal because those pins don't exist until the gui is operation. Obvious now I type it :)

I've connected the physical knee/quill jogging joysticks to key inputs on the 3TR keyboard and mapped the keys in the same way and everything is working again perfectly thanks.

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01 Oct 2019 13:38 #146807 by pl7i92
Replied by pl7i92 on topic virtual button mapping
please mark the Tread as solved
and get gmoccapy in the name

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