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TCP 5-axis kinematics
4 years 4 months ago #245819
by andypugh
Replied by andypugh on topic TCP 5-axis kinematics
The thing is, only you know what you want to happen.
I _think_ that you can get what you want by tweaking the HOME_OFFSET in the INI.
But, "trivkins" is really a "no kins" where joints and axes are identical.
But explain to me like I have one minute to understand. Because there are only so many hours in the day and the forum is busy,
I _think_ that you can get what you want by tweaking the HOME_OFFSET in the INI.
But, "trivkins" is really a "no kins" where joints and axes are identical.
But explain to me like I have one minute to understand. Because there are only so many hours in the day and the forum is busy,
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4 years 4 months ago #245844
by Aciera
Replied by Aciera on topic TCP 5-axis kinematics
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4 years 4 months ago #245847
by mittim
Replied by mittim on topic TCP 5-axis kinematics
Sorry for my bad explanation.
@Aciera: Yes, that is exactly what I want to implement.
@Aciera: Yes, that is exactly what I want to implement.
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4 years 4 months ago - 4 years 4 months ago #245851
by Aciera
Replied by Aciera on topic TCP 5-axis kinematics
Presuming that this is used in indexing mode only (ie the A axis does not move while the tool is cutting) it seems to me the most straight forward solution would be to move the work offsets (in Y and Z) according to the change in the A axis.
One approach would be to define a custom G command for the rotation of the A axis and calculate the required change in the current work offset values.
One approach would be to define a custom G command for the rotation of the A axis and calculate the required change in the current work offset values.
Last edit: 4 years 4 months ago by Aciera.
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4 years 3 months ago #246584
by jjdege
Replied by jjdege on topic TCP 5-axis kinematics
Good morning sorry for the english, but I have to translate it with google Thanks to everyone for the ideas on using LinuxCNC that can be found here. I managed to set up the 5 axis kinematics on my home made cnc, but I can't to solve a problem, using the test file made available by plopes 9000, i can't understand why when xyzc interpolation happens, something is wrong, the two squares are deformed, I attach photos help thanks
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4 years 3 months ago #246618
by andypugh
Replied by andypugh on topic TCP 5-axis kinematics
It looks like either some of the distances are not quite correct, or possibly the mechanics are not perfectly linear.
Try making a 2% change to the Y offset, and see if things get better (in which case do it some more) or worse (in which case go the other way).
Then try the same with the Z offset.
All assuming that I have remembered correctly that this kinematics has those adjustments.
Try making a 2% change to the Y offset, and see if things get better (in which case do it some more) or worse (in which case go the other way).
Then try the same with the Z offset.
All assuming that I have remembered correctly that this kinematics has those adjustments.
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