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Mesa hm2/hm2_7i96s.0: error finishing read
3 years 10 months ago #259105
by JT
JT
Replied by JT on topic Mesa hm2/hm2_7i96s.0: error finishing read
Did you see my max time?0.407There must be more at work here than just Ping times. John's are very good.
JT
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3 years 10 months ago #259135
by rodw
Replied by rodw on topic Mesa hm2/hm2_7i96s.0: error finishing read
overnight no errors . Since your longer run anyway
Ping times
max ping time = 0.510
Ahh, on this PC, the change to the driver actually stuck
Something odd happened as the driver was rebuilt when I changes linux-headers, not when I installed the driver.
Then it worked...
PS. not playing with this one anymore!
Code:
packing@packing:~$ halcmd show param hm2*tmax*
Parameters:
Owner Type Dir Value Name
93 s32 RW 0 hm2_7i76e.0.read-request.tmax
93 bit RO FALSE hm2_7i76e.0.read-request.tmax-increased
93 s32 RW 909760 hm2_7i76e.0.read.tmax
93 bit RO FALSE hm2_7i76e.0.read.tmax-increased
93 s32 RW 489900 hm2_7i76e.0.write.tmax
93 bit RO FALSE hm2_7i76e.0.write.tmax-increased
Ping times
Code:
64 bytes from 10.10.10.10: icmp_seq=19 ttl=64 time=0.455 ms
64 bytes from 10.10.10.10: icmp_seq=20 ttl=64 time=0.425 ms
64 bytes from 10.10.10.10: icmp_seq=21 ttl=64 time=0.434 ms
64 bytes from 10.10.10.10: icmp_seq=22 ttl=64 time=0.498 ms
64 bytes from 10.10.10.10: icmp_seq=23 ttl=64 time=0.500 ms
64 bytes from 10.10.10.10: icmp_seq=24 ttl=64 time=0.510 ms
64 bytes from 10.10.10.10: icmp_seq=25 ttl=64 time=0.465 ms
^C
--- 10.10.10.10 ping statistics ---
25 packets transmitted, 25 received, 0% packet loss, time 24366ms
rtt min/avg/max/mdev = 0.245/0.465/0.698/0.074 ms
packing@packing:~$
max ping time = 0.510
Code:
*-network
description: Ethernet interface
product: RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller
vendor: Realtek Semiconductor Co., Ltd.
physical id: 0
bus info: pci@0000:03:00.0
logical name: enp3s0
Ahh, on this PC, the change to the driver actually stuck
Code:
packing@packing:~$ sudo ethtool -i enp3s0
driver: r8168
version: 8.050.03-NAPI
Then it worked...
PS. not playing with this one anymore!
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- tommylight
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3 years 10 months ago #259136
by tommylight
Usually the first one or two replies are longer, then settle.
min/ avg/ max/ mdev
0.245/0.465/0.698/0.074 ms
Replied by tommylight on topic Mesa hm2/hm2_7i96s.0: error finishing read
Nope, max ping time 0.698.rtt min/avg/max/mdev = 0.245/0.465/0.698/0.074 ms
max ping time = 0.510
Usually the first one or two replies are longer, then settle.
min/ avg/ max/ mdev
0.245/0.465/0.698/0.074 ms
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3 years 10 months ago #259137
by tommylight
Replied by tommylight on topic Mesa hm2/hm2_7i96s.0: error finishing read
Cr@p, it broke the formating!
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3 years 10 months ago #259140
by rodw
But the point is pings are worse than Johns and does not get an error finishing read and TMAX values are way lower...
The queston is why?
Replied by rodw on topic Mesa hm2/hm2_7i96s.0: error finishing read
Tommy, yses .510 is after the first slower ping.
rtt min/avg/max/mdev = 0.245/0.465/0.698/0.074 ms
max ping time = 0.510
Nope, max ping time 0.698.
Usually the first one or two replies are longer, then settle.
min/ avg/ max/ mdev
0.245/0.465/0.698/0.074 ms
But the point is pings are worse than Johns and does not get an error finishing read and TMAX values are way lower...
The queston is why?
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- tommylight
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3 years 10 months ago #259144
by tommylight
Replied by tommylight on topic Mesa hm2/hm2_7i96s.0: error finishing read
I would venture a guess at the way the driver requests interrupts to hardware, but i am not willing to go deep into that, especially since you already did a lot of work in figuring out solutions and what drivers work, so thank you for the time and effort you put into it.
Did anyone try ping with bigger frames/packets?
Pretty sure the size will mess response times quickly on the kernels with issues.
Or maybe, just maybe there is something wrong in those kernels in the way they handle UDP transport?
Ping is TCP/IP/ICMP, Mesa uses UDP if i am not mistaken, and so did Quake 3, the game. Quake had a way to switch to TCP/IP but that was laggy as hell with the limited bandwidth we had.
Did anyone try ping with bigger frames/packets?
Pretty sure the size will mess response times quickly on the kernels with issues.
Or maybe, just maybe there is something wrong in those kernels in the way they handle UDP transport?
Ping is TCP/IP/ICMP, Mesa uses UDP if i am not mistaken, and so did Quake 3, the game. Quake had a way to switch to TCP/IP but that was laggy as hell with the limited bandwidth we had.
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