- Posts: 23
- Thank you received: 4
This is perfect for a broad range of cases, if not most of them. Like said in previous message, this can become from less than optimal on larger parts with distant machined areas and eventually problematic when there can be obstacles in the way... Which in turn makes me think a "force retract" (between each cutting fragment) option could be a life saver in some cases !I took a closer look at cylinder job and how to optimize it. Regarding "stay low" - all movements for one z-height are already performed as "stay low", which means, changing Z happens only, when a new Z-height will be milled.
An alternate (shorter?) path might look like this (the green line) - from top view: [...]
but I fear, that with this path, the cylinder is not round but something like the blue line. So I need a full turn around the cylinder anyway. Drawback of the green path - it works only as long as the workpiece is smaller that double the diameter of the tool.
Like I said originally, I very much like it and next best thing would be an adaptive path !My actual variant works for any shape and any dimension of the face below the cylinder.
I believe "both direction" strategy always delivers the shortest path as you don't have to go find the next suitable lead in and just reach the nearest as fast as possibleSo I think, a really shorter workpath could be created, if you don't care for cutting direction (alternating parallel feed and against feed).
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